Estimulación de la creatividad a través del modelado en pasta temple
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Date
2026-06-26
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Universidad Nacional de Arte Diego Quispe Tito del Cusco
Abstract
El presente trabajo es un aporte inspirado en la libre creatividad de los estudiantes frente al material que se le presenta, como es el caso de la pasta temple, tomando en cuenta que los estudiantes dan mayor importancia a los videojuegos, pues el avance de la tecnología reduce los trabajos creativos y manuales; sin darle uso adecuado y el aprovechamiento positivo que pueden obtener del servicio de red e internet. Hoy en día los estudiantes ya no experimentan con las cosas que tienen a su alcance como lo hacían en antaño; mediante la pasta temple se les estimula la imaginación y por ende la creatividad realizando trabajos de escultura en alto relieve, los estudiantes exponen y aplican sus saberes previos en cada trabajo plástico que modelan; para recolectar las vivencias del estudiante frente al material se utiliza técnicas de investigación, la observación, el dialogo individual con el protagonista referente a sus obras artísticas culminadas a través de la representación estética de sus trabajos de modelado, la introspección para la interpretación de sus significados. Se analiza desde la semiología y la estética de las obras. Analiza también el conjunto de obras a través de la descripción e interpretación de los paradigmas semióticos o categorizaciones, así como la relación que existe entre categorías expresando y compartiendo con el público interesado sus pensamientos, intereses, vivencias, problemáticas y preocupaciones que vivencia el estudiante en su contexto.
The present work it is an inspired contribution by the free creativity of students against the material presented to them as is the case of paste temple, taking into account that the students give greater importance to the video games and that to the arrival of this cybernetic era since reduces creative and manual work; without giving the proper use that students can get they no longer experiment with the things and materials they have at their fingertips as they did in the past, by means of the paste temple stimulates the imagination and therefore the creativity doing Works in high relief modeling, students model and apply their previous knowledge in each artistic work for which uses research techniques, observation, individual dialogue with the protagonist concerning his work though the aesthetic representation of this modeling work introspection for the interpretation of their meanings. It analyzes from the semiology an esthetics of the Works. It also analyzes the set of Works through the description and interpretation of the semiotic paradigms or categorizations as well as the relationship that exist between categories, expressing and sharing with the interested public their thoughts, interest, experiences, problems, and concerns that the adolescent experiences in this context.
The present work it is an inspired contribution by the free creativity of students against the material presented to them as is the case of paste temple, taking into account that the students give greater importance to the video games and that to the arrival of this cybernetic era since reduces creative and manual work; without giving the proper use that students can get they no longer experiment with the things and materials they have at their fingertips as they did in the past, by means of the paste temple stimulates the imagination and therefore the creativity doing Works in high relief modeling, students model and apply their previous knowledge in each artistic work for which uses research techniques, observation, individual dialogue with the protagonist concerning his work though the aesthetic representation of this modeling work introspection for the interpretation of their meanings. It analyzes from the semiology an esthetics of the Works. It also analyzes the set of Works through the description and interpretation of the semiotic paradigms or categorizations as well as the relationship that exist between categories, expressing and sharing with the interested public their thoughts, interest, experiences, problems, and concerns that the adolescent experiences in this context.
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Keywords
Creatividad, Modelado, Pasta temple, Creativity, Modeled, High relief

